AI Insights · Timothy · July 2022
Top 5 Adventure Games on Android in Slovenia Q2 2022
Discover the performance of the top 5 adventure games on the Android platform in Slovenia during Q2 2022, including metrics on downloads, revenue, and active users.
The second quarter of 2022 saw interesting trends in the performance of the top 5 adventure games on the Android platform in Slovenia. Here’s a closer look at the weekly downloads, revenue, and active user metrics for these games, based on data from Sensor Tower.
Summoners War from Com2uS experienced a notable increase in weekly revenue, starting from around $243 at the beginning of April and peaking at approximately $1.04K by the end of June. Weekly downloads fluctuated, peaking at 18 in mid-April but generally remaining low throughout the quarter. Active users showed a slight decline from 353 in late March to 333 by the end of June.
Genshin Impact, developed by COGNOSPHERE PTE. LTD., saw its revenue peak early in the quarter at about $1.25K in late March, with fluctuations throughout the quarter, ending at $393 in the final week of June. Weekly downloads remained relatively stable, averaging around 100 per week. Active users showed a slight decline from 1.75K in late March to 1.62K by the end of June.
Tales of Wind by NEOCRAFT LIMITED had varied weekly revenue, starting at $6 in late March and reaching as high as $921 in mid-June. Download numbers were minimal, with notable activity only in mid-May and late June. No active user data was available for this game during the quarter.
The Seven Deadly Sins from Netmarble showed an increase in weekly revenue, starting at $65 in late March and peaking at $709 in early May, with some fluctuations thereafter, ending at $293 in the last week of June. Weekly downloads reached a high of 46 in early June. Active users exhibited an overall increase from 315 in late March to a peak of 386 in early June, before ending at 285 by the end of the quarter.
Call of Antia: Match 3 RPG by FunPlus International AG saw its revenue start at $529 in late March, with a noticeable dip mid-quarter, and ending at $389 in the final week of June. Weekly downloads peaked at 92 in late May, while active users increased from 219 in late March to a peak of 268 in late May, concluding the quarter at 230.
For more detailed insights and data on the performance of these games, visit Sensor Tower.